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Ravaged December DLC etc

anyone on steam with this game would have noticed this months update. So here are the details from http://www.2dawn.com/

“We released an update today which fixes an issue players were having seeing servers in the server browser. We also fixed an issue which was causing the purchased game to appear as a DEMO for some players.

As a “thank you” for your patience we decided to include some DLC content that was not scheduled for release until next week, so enjoy an early present! You will also notice changes to the squad interface and that squad voice over IP (VoIP) has been implemented. Communicate quickly with your squad to attack objectives and the enemies by pressing “B.” Here is a quick overview on the new content that we added to this update:

– New weapons
– New unlock system
– New squad interface
– Voice Over IP (VOIP)
– Fix for the Server browser
– Fix for when a purchased Ravaged copy was showing up as a DEMO

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Ravaged Patch 1.1

Ravaged Patch 1.1 has been released

from http://www.2dawn.com/games/ravaged/news/item/104-build-update

1. Added Liberty level to demo client (demo now has 2 levels: “CTR” Canyon and “Thrust” Liberty.)
2. Extended spawn camp protection in main bases.
• In your main base you get 15 seconds of invincible mode” even when firing, but deactivates when you leave the base.
• No protection when main base is final target for opposing team in thrust game mode.
3. Balanced vehicle weapon ranges.
4. Weapon balance tweaks for: harpoon, crossbow, rocket truck artillery.
5. Adjusted minimum votes for kicking.
6. “Quick Match” feature added for joining best server.
7. Moved “Spectate” button to avoid accidental presses.
8. Fixed highlighting of selected weapon in spawn menu.
9. Finalized Dedicated Server Build: going live today for everyone via Steam!
10. Added filter options in server browser (official servers / hide demo servers.)
11. Server Browser improvements.

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WOOOT Ravaged Launch Day!

Time to get your RAVAGED on!!!!

from http://www.2dawn.com/games/ravaged/news/item/103-ravaged-launch

LAUNCH DAY! We are excited to announce that Ravaged has successfully launched!

There’s nothing quite like Ravaged. Even though we’re also big fans of great games like Battlefield, Call of Duty, Borderlands, etc., we wanted to create a different kind of AAA quality multiplayer shooter…

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Ravaged development update

from http://www.2dawn.com

Changelog for build #0.9.5069

Spawning on Squad Leader fixes.
Vehicle tweaks, slightly more power sliding.
Many weapon tweaks for deviations, cross hairs, and recoil..

- Fixed recoil on sniper rifle. – Jumping deviation. – Reload times. – Bullet drop added to sniper rifles.

Most maps and assets optimized with level of detail (LOD.)
Player models optimized.
Communication Rose added.
Blank scoreboard entries fixed.
Added Render Foliage check box to Front-end.
Added 10% range scaling to melee weapons.
Completed LCD code and content for Logitech G15/G19 keyboards.
Updated explosion effects.
Thrust capture point, capturing mechanics fixed.
No vehicles can capture control points.
Stryker can not carry resources.
All achievements implemented.
The minimap is now drawn on the center monitor for Eyefinity.

Vehicle Weapons.. – Reduced buggy minigun mag size from 1000 to 250

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ya scurvy dogs

pat your parrots, sharpen ya wooden pegs and raise a quart of rum in celebration of talk like a pirate day.

and no shad the site hasn’t been hacked by pirates again.

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Smokin' Guns 1.1 Released

Smokin’ Guns 1.1 Released

direct from the SG site…..

Submitted by tequila on Fri, 06/08/2012 – 23:09

No this is not an allucination!

Smokin’Guns 1.1 is officially released today and you still can get it from our new official Downloads page ( http://www.smokin-guns.org/downloads ) . Yeahah !

You should also realize Smokin’Guns community owns now a great new site based on Drupal and it is launched with a great and smart theme thanks to Biondo, our good friend and talented web designer !
Thank you for all your investment Biondo !

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Holy fark

Has it really been 5 years since this ‘new’ Team IPX site went live?

and where the hell is my flying car? damn you George Jetson!

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Hi Hi

Happy holidays to all.

I hope the end of the year finds everyone enjoying themselves. If for some reason you aren’t though the below social commentary from the smart folks at the Oatmeal may help cheer you up.





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Question?

why don’t Fuzz and Shad use their cool sigs any more?

or is that just oh so 2007

i mean with sigs like that looking so pro no wonder they got called hax back in the day

also chipper learned how to use flickr

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RTCW2

I’ll keep this brief as i can’t be stuffed doing a long review. After much anticipation i picked up RTCW2 this week. There has been a fair bit of hype and bluster about this game and with mixed accounts from the leaked beta i wasn’t really sure what to expect.

First impressions of the multiplayer version are: – the interface and game browser blow. – the game itself isn’t bad. it feels a bit clumsy to start with but so did etqw. – In terms of pace it is no where near as quick as et but is probably on par with etqw. – not sure what to make of the whole vail thing. i like my games relatively simple (et is still the best game ever in my books) so it is hard to adapt to this new dimension. – weapons seem fine but i haven’t played with all of them yet. – there seem to be a lot of lag spikes in game with players going to 999 ping for no apparent reason and servers failing.

First impressions of the singleplayer version are:

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