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Revision of Team IPX ETQW Configs from Wed, 25/06/2008 - 22:18
WEBSITE RESOURCES
http://4newbies.planetwolfenstein.gamespy.com/ETQW/cvars.php
SUGGESTED CONFIGS
CONFIG | variables/defult | How its used | Whats it Achieve | |||||
---|---|---|---|---|---|---|---|---|
seta com_unlockFPS 1 | 0=off, 1=on | seta com_unlockFPS 1 | Shows your current Frames Per Second in the top right corner | |||||
seta com_unlock_timingMethod 1 | 1=on 0=off | seta com_unlock_timingMethod 1 | enables you to “increase” your Frames Per Second via the below commands | |||||
seta com_unlock_maxFPS 120 | defult = 30 | seta com_unlock_maxFPS 120 | increases your FPS to a max of 120 | |||||
seta g_fov 120 | Defult =95, but can range from 95-120 | seta g_fov 120, or seta g_fov 95 etc | gives more angle on your field of vision. ie you can see more of whats going on around you | |||||
Comments
a full list of etqw pro
a full list of etqw pro cvars can be found at http://myhannes.info/wiki/index.php/Cvars_full_list
a full list of the retail cvars can be found at http://wiki.battle.no/index.php/Quake_Wars_Cvar_list
Thanks for those key binds Chuck
I’ll check them out when I get hoe. I hate pressing one for the decoys and the right mouse button feels so unused when I fly.
My competition config :)
There are a lot of good configs floating around, but here is mine, I need it to run ETQW on my crappy system. You will probably need to change a few binds and crosshair colours etc, but overall, its quite good:
bind “DEL” “kill” “shift”
seta s_decompressionLimit “6”
seta net_clientMaxRate “50000”
seta net_serverMaxClientRate “50000”
seta m_strafeSmooth “1”
seta m_smooth “1”
seta m_strafeScale “6.25”
seta m_yaw “0.022”
seta m_pitch “0.022”
seta in_anglespeedkey “1.5”
seta in_pitchspeed “140”
seta in_yawspeed “140”
seta s_useAdpcmCompression “1”
seta ui_showGun “0”
seta pm_runbob “0”
seta pm_runpitch “0”
seta pm_runroll “0”
seta pm_bobpitch “0”
seta pm_bobroll “0”
seta pm_bobup “0”
seta pm_crouchbob “0”
seta pm_walkbob “0”
seta net_clientPunkbusterEnabled “1”//enables punkbuster client
seta net_clientMaxPrediction “1000” //maximum number of ms a client can predict ahead of server d.
seta net_clientPrediction “20” //additional client side prediction d.
seta net_clientMaxRate 50000 //max rate d.
seta net_clientServerTimeout 40 //timeout counter for servercon. d.
//+-+-+-+ —+-+-+-+-+-+ —+-+-+-+-+-++-+-+-+-+-+-+-+
//|change this values correspodenting to your machine: |
//+-+-+-+ —+-+-+-+-+-+ —+-+-+-+-+-++-+-+-+-+-+-+-+
//be sure to set the right aspect ratio for your resolution,
//for example 5:4 for 1280×1024 or 4:3 for 800×600/1024×768
//to avoid displacement of screen elements
seta r_mode “4” //screen resolution,4=800×600,5=1024×768,9=1280×1024,13=1680×1050
seta r_aspectRatio “0” //0= 4:3 CRT default, 1=16:9 widescreen, 3=5:4 TFT, -1=r_customaspectratio is used
seta r_displayrefresh “85” //monitor refresh rate
seta r_fullscreen “1” //no comment =) alt+enter to change on-the-fly
seta r_visDistMult “1” //viewdistance for players, vehicles, 1=max distance, 0.8=min distance. lowering will improve FPS a bit, but not recommend for gameplay
seta com_videoRam “512” //insert your gpu ram amount here
//+-+-+-+ —+-+-+-+-+-+ —+-+-+-+-+-+
//| low quality shaders |
//+-+-+-+ —+-+-+-+-+-+ —+-+-+-+-+-+
seta r_skipStuff “1” //don´t draw stuff models
seta r_detailTexture “0” //disables detail textures on landscape
seta image_lodbias “1” //change lod bias on mipmapped images
seta bse_detailLevel “0.5” //detail level for effects
//+-+-+-+-+ —+-+-+-+-+-+-+
//| FPS- Unlock |
//+-+-+-+-+ —+-+-+-+-+-+-+
seta com_unlockFPS “1” //
seta com_unlock_timingMethod “1” //0=maxFPS,1=bound to 30/60/90,2=1+totalframetime
seta com_unlock_maxFPS “60” //fps engine tries to reach in meth 1+2
//+-+-+-+-+ —+-+-+-+-+-+-+
//| com_ settings |
//+-+-+-+-+ —+-+-+-+-+-+-+
seta com_MachineSpec “0” //-1=undetected,0=low,1=med,2=high,3=ultra
seta com_gpuSpec “0” //-1=undetected,0=low,1=med,2=high,3=ultra
seta com_purgeAll “0” //1=purge everything between level loads, not recommend
//+-+-+-+-+ —+-+-+-+-+-+-+
//| bse_ settings |
//+-+-+-+-+ —+-+-+-+-+-+-+
seta bse_simple “1” //simple effect animations on
seta bse_rateCost “1” //a bit faster with 1, but during tourney you need to see all effects like shotgun impacts etc
seta bse_rateLimit “1” //a bit faster with 1, but during tourney you need to see all effects like shotgun impacts etc
seta bse_detailLevel “0.5” //low details
//+-+-+-+-+ —+-+-+-+-+-+-+
//| r_ settings |
//+-+-+-+-+ —+-+-+-+-+-+-+
seta r_multiSamples “0” //Antialiasing samples
seta r_megaTilesPerSecond “1” //only updates limited number of megatiles
seta r_megaUpscale “0”
seta r_megaStreamFromDVD “0”
seta r_megaFadeTime “1500”
seta r_megaStreamBlocks “4”
seta r_detailFade “0.5”
seta r_shaderSkipSpecCubeMaps “0”
seta r_normalizeNormalMaps “1”
seta r_shaderPreferALU “1”
seta r_shaderQuality “2”
seta r_useAlphaToCoverage “0”
seta r_debugArrowStep “120”
seta r_debugLineWidth “1”
seta r_debugLineDepthTest “0”
seta r_skipRefractCopy “0”
seta r_skipDepthAmbient “0”
seta r_useShadowVisDistMult “1.0”
seta r_trisColor “1.0 1.0 1.0 1.0”
seta r_forceLoadImages “0”
seta r_shadows “0”
seta r_shadowPolygonFactor “0.3”
seta r_shadowPolygonOffset “-5”
seta r_useDitherMask “0”
seta r_skipAtmosphere “1”
seta r_swapInterval “0”
seta r_megaDrawMethod “3”
seta r_softParticles “0”
seta r_useIndexBuffers “1”
seta r_MD5LodScale “1”
seta r_renderProgramLodDistance “-1”
seta r_skipAtmosInteractions “1”
// <> Seta image_
seta image_specularPicMip “-4”
seta image_diffusePicMip “-4”
seta image_bumpPicMip “-4”
seta image_globalPicMip “-4”
seta image_picMip “-4”
seta image_picMipEnable “0”
seta image_detailPower “0.7”
seta image_ignoreHighQuality “0”
seta image_useBackgroundLoads “1”
seta image_usePrecompressedTextures “1”
seta image_useNormalCompression “2”
seta image_useAllFormats “1”
seta image_useCompression “1”
seta image_roundDown “1”
seta image_lodbias “1”
seta image_anisotropy “0”
seta image_filter “GL_LINEAR_MIPMAP_NEAREST”
seta r_renderProgramLodDistance “-1”
seta com_lastCPULevel “0”
seta com_lastCPUDetailLevel “0”
seta com_lastGraphicsLevel “0”
seta com_lastGraphicsDetailLevel “0”
// <> Seta g_
seta g_showplayershadow “0”
seta g_unlock_viewStyle “1”
seta g_unlock_interpolateMoving “1”
seta g_unlock_updateViewpos “1”
seta g_unlock_updateAngles “1”
seta g_spectateLerpScale “0.2”
seta g_transportDebrisLowCutoff “0”
seta g_transportDebrisMediumCutoff “0”
seta g_transportDebrisHighCutoff “0”
seta g_transportDebrisExtraHighCutoff “0”
seta g_maxTransportDebrisLow “0”
seta g_maxTransportDebrisMedium “0”
seta g_maxTransportDebrisHigh “0”
seta g_maxTransportDebrisExtraHigh “0”
seta g_enemyColor “0.9 0.1 0.1 1”
seta g_neutralColor “0.75 0.75 0.75”
seta g_friendlyColor “.5 .83 0 1”
I <3 Pr0sie
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