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Revision of Team IPX ETQW Configs from Fri, 27/06/2008 - 16:46
WEBSITE RESOURCES
http://4newbies.planetwolfenstein.gamespy.com/ETQW/cvars.php
SUGGESTED CONFIGS
CONFIG | variables/defult | How its used | Whats it Achieve | |||||
---|---|---|---|---|---|---|---|---|
seta com_unlockFPS 1 | 0=off, 1=on | seta com_unlockFPS 1 | Shows your current Frames Per Second in the top right corner | |||||
seta com_unlock_timingMethod 1 | 1=on 0=off | seta com_unlock_timingMethod 1 | enables you to “increase” your Frames Per Second via the below commands | |||||
seta com_unlock_maxFPS 120 | defult = 30 | seta com_unlock_maxFPS 120 | increases your FPS to a max of 120 | |||||
seta g_fov 120 | Defult =95, but can range from 95-120 | seta g_fov 120, or seta g_fov 95 etc | gives more angle on your field of vision. ie you can see more of whats going on around you | |||||
HarassmentPandas Suggested Vehicle Settings
Turn off cockpit
Allow the camera angle to change
Remember Camera Views – This is a huge freaking difference. No cockpit means greater view angle.
Robag’s Settings
path to myconfig.cfg
\My Documents\id Software\Enemy Territory – QUAKE Wars\base\myconfig.cfg
use WORDPAD to create and edit file.
File:myconfig.cfg
CONFIG | variables/defult | How its used | Whats it Achieve | |||||
---|---|---|---|---|---|---|---|---|
seta net_clientPunkbusterEnabled | “1” | turns on Punkbuster | ||||||
seta ui_clanTagPosition | “1” | Adds Clan tag to the end of your Name | ||||||
seta ui_clanTag | “-^4I^7P^AX” | Clan Tag with | ||||||
seta ui_name | “Robag” | You UI Name | ||||||
seta com_allowconsole | “1” | Enables console | press the ~ key to activate | |||||
seta g_skipintro | “1” | turns of Intro Movie | ||||||
seta com_videoRam | “512” | Set GPU Ram Size | V Important with SLI | |||||
seta r_useThreadedRenderer | “2” | Tunes GPU Rendering Engine | ||||||
seta g_advancedHud | “1” | More Hud Details Ingame | ||||||
bind “w” “_voice” “” “default” | Binds World Chat Key | |||||||
seta g_playTooltipSound | “0” | Turns Off Tools Tips audio | ||||||
seta g_tooltipVolumeScale | “-20” | Suppress Volume for Tool Tips Ingame |
path to autoexec.cfg
\My Documents\id Software\Enemy Territory – QUAKE Wars\sdnet\robag\base\autoexec.cfg
File:autoexec.cfg
set logtimestamps “1”
set logfile “2”
set logFileName “console_$Y-$M-$D_$h.$m.$s.log”
set developer “1”
pb_logtofile 1
this creates a handy log file of a full dump of the console during the start up of the game
Replace robag with your ETQW Profile name
The placement of the file is very important.
Otherwise the “profile.cfg” and “bindings.cfg” will reapply the default keybinds.
if you remove “profile.cfg” and “bindings.cfg” files ETQW will replace them the next time you run the game
Ltmon’s Zombie Bot Config
This is a good config to run against bots (won’t work in a pub) in order to set up the Strogg as weaponless zombies and yourself as god. I use this to practice aiming. You should save this in your profile base or pro dir as “zombie.cfg”, then in the console type “exec zombie”.
Next, stand at the top of a hill with a supply crate and fire at any passing strogg. They’ll come towards you, and you can practice aiming and see if you can get them all before the top of the hill. Turning on jumping and strafe jumping will make it harder, and you can also tweak this to do the same thing as a Strogg yourself.
net_allowcheats 1 god bot_enable 1 bot_uiSkill 2 bot_skill 2 bot aimSkill 2 bot_uiNumGDF 0 bot_uiNumStrogg 12 botSillyWarmup 0 bot_knifeOnly 1 bot_useVehicles 0 bot_useRearSpawn 0 bot_ignoreGoals 1 bot_doObjectives 0 bot_noTaunt 1 bot_noChat 1 bot_canDropDeployables 0 bot_canStrafeJump 0 bot_noRandomJump 1 bot_useSpawnHosts 0
Comments
a full list of etqw pro
a full list of etqw pro cvars can be found at http://myhannes.info/wiki/index.php/Cvars_full_list
a full list of the retail cvars can be found at http://wiki.battle.no/index.php/Quake_Wars_Cvar_list
Thanks for those key binds Chuck
I’ll check them out when I get hoe. I hate pressing one for the decoys and the right mouse button feels so unused when I fly.
My competition config :)
There are a lot of good configs floating around, but here is mine, I need it to run ETQW on my crappy system. You will probably need to change a few binds and crosshair colours etc, but overall, its quite good:
bind “DEL” “kill” “shift”
seta s_decompressionLimit “6”
seta net_clientMaxRate “50000”
seta net_serverMaxClientRate “50000”
seta m_strafeSmooth “1”
seta m_smooth “1”
seta m_strafeScale “6.25”
seta m_yaw “0.022”
seta m_pitch “0.022”
seta in_anglespeedkey “1.5”
seta in_pitchspeed “140”
seta in_yawspeed “140”
seta s_useAdpcmCompression “1”
seta ui_showGun “0”
seta pm_runbob “0”
seta pm_runpitch “0”
seta pm_runroll “0”
seta pm_bobpitch “0”
seta pm_bobroll “0”
seta pm_bobup “0”
seta pm_crouchbob “0”
seta pm_walkbob “0”
seta net_clientPunkbusterEnabled “1”//enables punkbuster client
seta net_clientMaxPrediction “1000” //maximum number of ms a client can predict ahead of server d.
seta net_clientPrediction “20” //additional client side prediction d.
seta net_clientMaxRate 50000 //max rate d.
seta net_clientServerTimeout 40 //timeout counter for servercon. d.
//+-+-+-+ —+-+-+-+-+-+ —+-+-+-+-+-++-+-+-+-+-+-+-+
//|change this values correspodenting to your machine: |
//+-+-+-+ —+-+-+-+-+-+ —+-+-+-+-+-++-+-+-+-+-+-+-+
//be sure to set the right aspect ratio for your resolution,
//for example 5:4 for 1280×1024 or 4:3 for 800×600/1024×768
//to avoid displacement of screen elements
seta r_mode “4” //screen resolution,4=800×600,5=1024×768,9=1280×1024,13=1680×1050
seta r_aspectRatio “0” //0= 4:3 CRT default, 1=16:9 widescreen, 3=5:4 TFT, -1=r_customaspectratio is used
seta r_displayrefresh “85” //monitor refresh rate
seta r_fullscreen “1” //no comment =) alt+enter to change on-the-fly
seta r_visDistMult “1” //viewdistance for players, vehicles, 1=max distance, 0.8=min distance. lowering will improve FPS a bit, but not recommend for gameplay
seta com_videoRam “512” //insert your gpu ram amount here
//+-+-+-+ —+-+-+-+-+-+ —+-+-+-+-+-+
//| low quality shaders |
//+-+-+-+ —+-+-+-+-+-+ —+-+-+-+-+-+
seta r_skipStuff “1” //don´t draw stuff models
seta r_detailTexture “0” //disables detail textures on landscape
seta image_lodbias “1” //change lod bias on mipmapped images
seta bse_detailLevel “0.5” //detail level for effects
//+-+-+-+-+ —+-+-+-+-+-+-+
//| FPS- Unlock |
//+-+-+-+-+ —+-+-+-+-+-+-+
seta com_unlockFPS “1” //
seta com_unlock_timingMethod “1” //0=maxFPS,1=bound to 30/60/90,2=1+totalframetime
seta com_unlock_maxFPS “60” //fps engine tries to reach in meth 1+2
//+-+-+-+-+ —+-+-+-+-+-+-+
//| com_ settings |
//+-+-+-+-+ —+-+-+-+-+-+-+
seta com_MachineSpec “0” //-1=undetected,0=low,1=med,2=high,3=ultra
seta com_gpuSpec “0” //-1=undetected,0=low,1=med,2=high,3=ultra
seta com_purgeAll “0” //1=purge everything between level loads, not recommend
//+-+-+-+-+ —+-+-+-+-+-+-+
//| bse_ settings |
//+-+-+-+-+ —+-+-+-+-+-+-+
seta bse_simple “1” //simple effect animations on
seta bse_rateCost “1” //a bit faster with 1, but during tourney you need to see all effects like shotgun impacts etc
seta bse_rateLimit “1” //a bit faster with 1, but during tourney you need to see all effects like shotgun impacts etc
seta bse_detailLevel “0.5” //low details
//+-+-+-+-+ —+-+-+-+-+-+-+
//| r_ settings |
//+-+-+-+-+ —+-+-+-+-+-+-+
seta r_multiSamples “0” //Antialiasing samples
seta r_megaTilesPerSecond “1” //only updates limited number of megatiles
seta r_megaUpscale “0”
seta r_megaStreamFromDVD “0”
seta r_megaFadeTime “1500”
seta r_megaStreamBlocks “4”
seta r_detailFade “0.5”
seta r_shaderSkipSpecCubeMaps “0”
seta r_normalizeNormalMaps “1”
seta r_shaderPreferALU “1”
seta r_shaderQuality “2”
seta r_useAlphaToCoverage “0”
seta r_debugArrowStep “120”
seta r_debugLineWidth “1”
seta r_debugLineDepthTest “0”
seta r_skipRefractCopy “0”
seta r_skipDepthAmbient “0”
seta r_useShadowVisDistMult “1.0”
seta r_trisColor “1.0 1.0 1.0 1.0”
seta r_forceLoadImages “0”
seta r_shadows “0”
seta r_shadowPolygonFactor “0.3”
seta r_shadowPolygonOffset “-5”
seta r_useDitherMask “0”
seta r_skipAtmosphere “1”
seta r_swapInterval “0”
seta r_megaDrawMethod “3”
seta r_softParticles “0”
seta r_useIndexBuffers “1”
seta r_MD5LodScale “1”
seta r_renderProgramLodDistance “-1”
seta r_skipAtmosInteractions “1”
// <> Seta image_
seta image_specularPicMip “-4”
seta image_diffusePicMip “-4”
seta image_bumpPicMip “-4”
seta image_globalPicMip “-4”
seta image_picMip “-4”
seta image_picMipEnable “0”
seta image_detailPower “0.7”
seta image_ignoreHighQuality “0”
seta image_useBackgroundLoads “1”
seta image_usePrecompressedTextures “1”
seta image_useNormalCompression “2”
seta image_useAllFormats “1”
seta image_useCompression “1”
seta image_roundDown “1”
seta image_lodbias “1”
seta image_anisotropy “0”
seta image_filter “GL_LINEAR_MIPMAP_NEAREST”
seta r_renderProgramLodDistance “-1”
seta com_lastCPULevel “0”
seta com_lastCPUDetailLevel “0”
seta com_lastGraphicsLevel “0”
seta com_lastGraphicsDetailLevel “0”
// <> Seta g_
seta g_showplayershadow “0”
seta g_unlock_viewStyle “1”
seta g_unlock_interpolateMoving “1”
seta g_unlock_updateViewpos “1”
seta g_unlock_updateAngles “1”
seta g_spectateLerpScale “0.2”
seta g_transportDebrisLowCutoff “0”
seta g_transportDebrisMediumCutoff “0”
seta g_transportDebrisHighCutoff “0”
seta g_transportDebrisExtraHighCutoff “0”
seta g_maxTransportDebrisLow “0”
seta g_maxTransportDebrisMedium “0”
seta g_maxTransportDebrisHigh “0”
seta g_maxTransportDebrisExtraHigh “0”
seta g_enemyColor “0.9 0.1 0.1 1”
seta g_neutralColor “0.75 0.75 0.75”
seta g_friendlyColor “.5 .83 0 1”
I <3 Pr0sie
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