Linux Occulus RiFT support is now in TF2

linuxslacker's picture

after a few issues i finally got TF2 working with my rift after they announced Linux support with the Halloween update and all i can say is WOW

you cant read any writing on the screen because its low res but who cares the 3d is absolutely AWESOME you can look down and see the scout small feet running like crazy you can even look to the left and shoot people to the right :)


Tux :) i swear it looks so much better in 3d


RIFTCEPTION – i wonder if the glowing screen is an indication of if im using the rift

now the totally unfun part the taking it off apart from not seeing everything in wonderful low res 3d(so much better then this Real Life crap) anymore there’s an unsteady drunk feeling a few minutes after you take it off. apart from that the device is awesome there is no eyestrain and i can handle it fine for hours(played for about 2 hours straight today most of them as scout)

i really do this this will be the future of gaming the RiFT is good enough and cheap enough(dev kit was 300 bucks) that it could make this the next big thing and i do recommend when the consumer HD version comes out pick one up.

Comments

n0mad's picture

Future

W0W this headset l00ks t0 be the future 0f gaming, even effects Ships

mmmm Padamn 3D n0w that w0uld B awsum….

n0mad

linuxslacker's picture

Padman 3D is possible

padman should be quite easy 3/4 of the works already been done. theres a branch of IOQ3 called VRQuake3(source code here – http://github.com/PostalDude/vrquake3)that could be ported over in seconds although last i looked(and there seems to be no change since) he has only updated the visual studio build files and not the makefiles :/(at the time of making the port there was no official linux occulus SDK so dev was lazy) not to mention theres been a few new versions of the sdk since.

Robag's picture

sw33t this looks

freaking awesome, now this would make mech warrior the bomb dude

ta
Robag

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