* Reactors shouldn’t redirect BC-Pipe input into invalid slots (causing stuff to be ejected right away) anymore
* Same for Mass Fabricator
* Performance fixes for ElectricBlocks
* NPW crash fix for Reactor
* Overhaul of Scrapbox procentages, gl trying to farm diamonds
* Recyclers can recycle any material again
* Suddenly… HOES!
* Increased stability of the Enet.
* Tools now no longer use up remaining points of energy if the energy is to low to actually perform an action (mainly applyable for mining laser)
* Chainsaws and miners can harvest String from web.
* Breaking the Tip of a miner’s mining pipe will now drop mining pipe and not the invalid tip-block.
* Fixed wrenches causing obscure drops upon apllying to cables.
* Increased SMP-network efficiency
* Fixed bugs causing nearby Quantumsuits to influence each other in SMP
* ElectricBlocks display now doesn’t exceed the exspected values (since they actually CAN store slightly more energy then maximum displayed)
* Added fix for equipped pumpkin crashes
* Nuclear Reactors don’t access diagonally adjavent chambers anymore (damn bugs)
* Teleporting costs are now slightly less influenced by range.
* PersonalSages will now give out text messages if you cannot access them, as well as being unwrenchable if there is still content within (to prevent accidental losses)
* Fixed rare “Unlimitd Battery” bug
* Theoretical support of lang-files for translations
* Optimized teleportation code in regard of server loading chunks
* Trade-O-Mat is now easier to use
* Solar Panels are now far less CPU-costly while determining sun visibility
* Solar Panels are now aware of weather influences
* Solar Panel recipe was changed to use Circuits insteadof Cables again
* Nuclear Reactors now provide 2x the energy
* Water Buckets are much less powerful cooling ingridents for reactors now
* HDs won’t sit on their last point of damage forever anymore (making them craftable after cooling down, again)
* You don’t take falldamage anymore if you have RubberBoots equipped and fall into a ladder
* Running Macerators give off smoke particles
* Compressors can now be combined with Pumps to create snow from infinite water sources.
* Watermill recipe now gives 2 Watermills (as it was actually intended in first place)
* Generators and GeoGenerators now consume fuel(and produce energy) x2 as fast
* Fuel was recalculated and should be actually a valid way of increasing energy gain
* Using saplings for crafting plantclumps gives 2 of them (to compensate for the amount of energy saplings can produce by burning
* You only need 1 plantclump for a fuel cell anymore
* Fixed Quantum Helmet recipe
* Added config toggle for CTRL or WW Quantum Speed
* Fixed Electrolyzer GUI
* Backpacks shouldn’t be accounted as armor by minecrafts engine anymore (Do not absorb/take damage)
* Mining Laser got slightly rebalanced (will probably get a more intensive redo in future). Most modes use less energy now.
* CF Sprayers can now be used to “fill up” Scaffolds by rightclicking them. The foam will EXCLUSIVELY fill the scaffoldblocks (will drop scaffold). Easier to use for
* building stuff.
* You can now use Sand (rightclick) to instantly those pesky foam blocks who continously deny to harden.
* Painters now have 32 uses total (with no increase in dye costs).
* UUM Recipes for black/borwn dye and resin added.
* QunatumSuit Speedboost is now capped (still extremely fast, but cannot become faster then the speed at which the engine loads chunks)
* Mining Pipes don’t suffocate anymore
* New config options to modify all generator outputs (either with direct numbers (EUt) or %)
* Miner causing a crash upon hittin cables should be fixed now
* Fixed a bug causing Solars not to produce energy properly
* Fixed a bug with Painter going blank after 16 uses
* Fixed Batterys flickering when holding rightclick while pointing at blocks
* Improved CF-Spraying algorythm to work better with Scaffolds
* Fixed rubber boots refilling themselves on occasion
* Added a fix for Electric Blocks to never display an EU amount higher then their maximum
* Fixed a bug causing QuantumHelmet to refill itself
* Reduced the energy cost for QuantumHelmet food regeneration
* Vastly increased the effectiveness of NanoSabre
* Scaffolds were recoded with recursion to make them more CPU-efficient. This will most likely cause all currently existing scaffolds-constructs to break down, though.
* Iridium Plating is now even more expensive, consisting of Iridium Ore and Alloy (I Ore can be obtained via UUM)
* Added Lappack, an advanced Batpack
* Mining Laser, Scanners and NanoSabre draw energy from Lappacks
* CFPack recipe added, does now store up to 128 pellets.
* Holding shift will prevent any sort of GUI from opening (means you can easier place stuff on machines)
* Added dictionary support for Bronze and Refined Iron
* Added Luminators
* Reworked Windmill mechanics
* Added Detector and Splitter cable
* Increased Tin-Cable capacity to 5 EUt
* Updated GeothermalGenerator GUI
* Spraying upon Scaffolds drops them again
* Lappack recipe made slightly more expensive
* Lappacks now properly work with high-energy gadgets
* QHelemt takes 2x more energy to refill hungre
* Miners cannot mine each others mining pipes anymore
v1.337 Changel0g..
v1.337 (IC²)
* Reactors shouldn’t redirect BC-Pipe input into invalid slots (causing stuff to be ejected right away) anymore
* Same for Mass Fabricator
* Performance fixes for ElectricBlocks
* NPW crash fix for Reactor
* Overhaul of Scrapbox procentages, gl trying to farm diamonds
* Recyclers can recycle any material again
* Suddenly… HOES!
* Increased stability of the Enet.
* Tools now no longer use up remaining points of energy if the energy is to low to actually perform an action (mainly applyable for mining laser)
* Chainsaws and miners can harvest String from web.
* Breaking the Tip of a miner’s mining pipe will now drop mining pipe and not the invalid tip-block.
* Fixed wrenches causing obscure drops upon apllying to cables.
* Increased SMP-network efficiency
* Fixed bugs causing nearby Quantumsuits to influence each other in SMP
* ElectricBlocks display now doesn’t exceed the exspected values (since they actually CAN store slightly more energy then maximum displayed)
* Added fix for equipped pumpkin crashes
* Nuclear Reactors don’t access diagonally adjavent chambers anymore (damn bugs)
* Teleporting costs are now slightly less influenced by range.
* PersonalSages will now give out text messages if you cannot access them, as well as being unwrenchable if there is still content within (to prevent accidental losses)
* Fixed rare “Unlimitd Battery” bug
* Theoretical support of lang-files for translations
* Optimized teleportation code in regard of server loading chunks
* Trade-O-Mat is now easier to use
* Solar Panels are now far less CPU-costly while determining sun visibility
* Solar Panels are now aware of weather influences
* Solar Panel recipe was changed to use Circuits insteadof Cables again
* Nuclear Reactors now provide 2x the energy
* Water Buckets are much less powerful cooling ingridents for reactors now
* HDs won’t sit on their last point of damage forever anymore (making them craftable after cooling down, again)
* You don’t take falldamage anymore if you have RubberBoots equipped and fall into a ladder
* Running Macerators give off smoke particles
* Compressors can now be combined with Pumps to create snow from infinite water sources.
* Watermill recipe now gives 2 Watermills (as it was actually intended in first place)
* Generators and GeoGenerators now consume fuel(and produce energy) x2 as fast
* Fuel was recalculated and should be actually a valid way of increasing energy gain
* Using saplings for crafting plantclumps gives 2 of them (to compensate for the amount of energy saplings can produce by burning
* You only need 1 plantclump for a fuel cell anymore
* Fixed Quantum Helmet recipe
* Added config toggle for CTRL or WW Quantum Speed
* Fixed Electrolyzer GUI
* Backpacks shouldn’t be accounted as armor by minecrafts engine anymore (Do not absorb/take damage)
* Mining Laser got slightly rebalanced (will probably get a more intensive redo in future). Most modes use less energy now.
* CF Sprayers can now be used to “fill up” Scaffolds by rightclicking them. The foam will EXCLUSIVELY fill the scaffoldblocks (will drop scaffold). Easier to use for
* building stuff.
* You can now use Sand (rightclick) to instantly those pesky foam blocks who continously deny to harden.
* Painters now have 32 uses total (with no increase in dye costs).
* UUM Recipes for black/borwn dye and resin added.
* QunatumSuit Speedboost is now capped (still extremely fast, but cannot become faster then the speed at which the engine loads chunks)
* Mining Pipes don’t suffocate anymore
* New config options to modify all generator outputs (either with direct numbers (EUt) or %)
* Miner causing a crash upon hittin cables should be fixed now
* Fixed a bug causing Solars not to produce energy properly
* Fixed a bug with Painter going blank after 16 uses
* Fixed Batterys flickering when holding rightclick while pointing at blocks
* Improved CF-Spraying algorythm to work better with Scaffolds
* Fixed rubber boots refilling themselves on occasion
* Added a fix for Electric Blocks to never display an EU amount higher then their maximum
* Fixed a bug causing QuantumHelmet to refill itself
* Reduced the energy cost for QuantumHelmet food regeneration
* Vastly increased the effectiveness of NanoSabre
* Scaffolds were recoded with recursion to make them more CPU-efficient. This will most likely cause all currently existing scaffolds-constructs to break down, though.
* Iridium Plating is now even more expensive, consisting of Iridium Ore and Alloy (I Ore can be obtained via UUM)
* Added Lappack, an advanced Batpack
* Mining Laser, Scanners and NanoSabre draw energy from Lappacks
* CFPack recipe added, does now store up to 128 pellets.
* Holding shift will prevent any sort of GUI from opening (means you can easier place stuff on machines)
* Added dictionary support for Bronze and Refined Iron
* Added Luminators
* Reworked Windmill mechanics
* Added Detector and Splitter cable
* Increased Tin-Cable capacity to 5 EUt
* Updated GeothermalGenerator GUI
* Spraying upon Scaffolds drops them again
* Lappack recipe made slightly more expensive
* Lappacks now properly work with high-energy gadgets
* QHelemt takes 2x more energy to refill hungre
* Miners cannot mine each others mining pipes anymore
Source: http://wiki.industrial-craft.net/index.php?title=Updates#v1.337.C2.A0.28...