besides the lag, its actually pretty fun! At first I thought the same as you limpy, how the hell can you play a shooter when everyone can see through walls!? But the infrared actually makes for a neat little feature. The ability only lasts for a very short time period before it has to recharge and is also exhausted while sprinting. You can’t shoot while using it, and much like BF3’s gun switching, the time between turning the infrared off and drawing your weapon seems like an eternity when you suddenly see that an enemy is about to pop around the corner. Rather than using the infrared as a means of tracing opponents through walls, I instead mostly use it to see which area of the considerably large maps the enemy is occupying.
What is also refreshing about Blacklight is the Quake Wars like gunfights I have been encountering. Rather than the “who shoots first, wins” mentality adopted by games like COD and BF, more focus is placed on the ability to move/strafe and aim at the same time.
But what really had me gushing for this game from the beginning is its options menu. Never before have I seen the option to have different sensitivities for both hip-firing and aimed shooting (GENIUS). Not since Quake Wars have I been able to change the shape, colour, size and opacity of my crosshairs. And to top it all off, the options menu, along with your weapon and character customization can all be reached in-game, out-of-game, and even while waiting in the lobby for the next game to start. That might not sound like much of a feature to brag about, but in light of Brink and BF3’s attempts at customization, its fucking groundbreaking.
But of course, there is still the issue of lag. So for those of you who aren’t to keen on experimenting with this game, by all means hold out, at least until there are Australian servers.
Like Don said..
besides the lag, its actually pretty fun! At first I thought the same as you limpy, how the hell can you play a shooter when everyone can see through walls!? But the infrared actually makes for a neat little feature. The ability only lasts for a very short time period before it has to recharge and is also exhausted while sprinting. You can’t shoot while using it, and much like BF3’s gun switching, the time between turning the infrared off and drawing your weapon seems like an eternity when you suddenly see that an enemy is about to pop around the corner. Rather than using the infrared as a means of tracing opponents through walls, I instead mostly use it to see which area of the considerably large maps the enemy is occupying.
What is also refreshing about Blacklight is the Quake Wars like gunfights I have been encountering. Rather than the “who shoots first, wins” mentality adopted by games like COD and BF, more focus is placed on the ability to move/strafe and aim at the same time.
But what really had me gushing for this game from the beginning is its options menu. Never before have I seen the option to have different sensitivities for both hip-firing and aimed shooting (GENIUS). Not since Quake Wars have I been able to change the shape, colour, size and opacity of my crosshairs. And to top it all off, the options menu, along with your weapon and character customization can all be reached in-game, out-of-game, and even while waiting in the lobby for the next game to start. That might not sound like much of a feature to brag about, but in light of Brink and BF3’s attempts at customization, its fucking groundbreaking.
But of course, there is still the issue of lag. So for those of you who aren’t to keen on experimenting with this game, by all means hold out, at least until there are Australian servers.