id Software didn’t really take gaming on Linux seriously, this comes as no surprise.
They tried a “proper” CD release of Q3A, but there was a mix-up that resulted in it being delayed for so long that people bought the Windows version and downloaded the Linux binaries separately. That burnt them for a good long while.
They decided to try supporting QL natively, but had a whinge when their Linux userbase was so low. Probably nothing to do with the fact that it’s just a copy of one of the most widely distributed (and port-supported) Linux games around….
When TTimo left (who did the ports in his own time), there was nobody else who wanted to pick up the ball. id weren’t going to pay anyone for that job, especially with their attitudes as expressed above, and felt that Wine was “good enough” for RAGE and so on.
For me, losing QL won’t be a loss. When you have ports like ioquake3, why mourn?
I can believe that.
id Software didn’t really take gaming on Linux seriously, this comes as no surprise.
They tried a “proper” CD release of Q3A, but there was a mix-up that resulted in it being delayed for so long that people bought the Windows version and downloaded the Linux binaries separately. That burnt them for a good long while.
They decided to try supporting QL natively, but had a whinge when their Linux userbase was so low. Probably nothing to do with the fact that it’s just a copy of one of the most widely distributed (and port-supported) Linux games around….
When TTimo left (who did the ports in his own time), there was nobody else who wanted to pick up the ball. id weren’t going to pay anyone for that job, especially with their attitudes as expressed above, and felt that Wine was “good enough” for RAGE and so on.
For me, losing QL won’t be a loss. When you have ports like ioquake3, why mourn?