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Revision of Paladinis from Mon, 22/05/2017 - 12:39
Enter a fantasy world of ancient technology in Paladins, a team-based shooter with strategy elements and deep character customization. Through a unique collectible card system, players can amplify and augment a character’s core set of abilities to play exactly how they want to play.
Fantastic Champions
Paladins is set in a vibrant fantasy world and features a diverse cast of Champions ranging from sharpshooting humans to mech-riding goblins, mystical elves, jetpack-clad dragons, and bomb golems. Each Champion brings a unique set of abilities to the battlefield and new Champions are regularly added to Paladins, keeping the game exciting.
Free-to-Play
Paladins is completely Free-to-Play. Anything that affects gameplay can be unlocked simply by playing, with cosmetic items available for purchase.
Card Mastery
Players collect unique cards for each Champion and build decks that empower their personal play styles. Gamers start with a basic deck of cards and unlock additional cards as they play, opening the door to creative new decks that radically change how Champions play. Players may further tweak their decks in-game with Burn Cards, making themselves stronger or counteracting opponents’ strategies.
Level Up
No matter how players choose to play Paladins, they will gain experience points as they play. As they level up their account, master each Champion, and complete daily quests/achievements players will receive Radiant Chests and Gold which can be used to unlock additional cards, costumes, and weapon skins. The more players play, the more unique their Champions will become.
Accessibility
Paladins is played from a first-person perspective. The controls are simple to grasp for newcomers and shooter veterans alike which makes for an easy pick-up-and-play experience, on either controller or keyboard and mouse.
So many think Paladins copied Overwatch. But it still is goooood!
There you go Robag :P
Comments
11 Million Paladins and Counting
A post on reddit by Hi-Rez Studios from a couple of days ago about Paladins says the free-to-play shooter has attracted more than 11 million players since it launched about eight months ago (thanks DSOGaming). Thumbing their noses at cynics who call the Overwatch clone an Overwatch clone, they offer some statistics on its success:
While some of the press greeted Paladins with skeptical “clone” allegations & clickbait-y headlines, you the Player Community immediately grokked what makes our game unique: Paladins is a team-based shooter but with heavy Customization elements (in match Items, out of match Card Loadouts). In Paladins you define your own playstyle and get just a touch of MOBA with your FPS.
Fueled by YOUR positive word of mouth (Steam player reviews, console player reviews), Paladins is now one of the fastest growing games:
On Steam Paladins was the top new game of 2016 in terms of overall playtime.
It is just 2 weeks since the Xbox One & PS4 Open Beta on May 3rd, and there are now well over 2 million console Paladins players.
And so in the eight months since Early Access the total Paladins player count is now over 11 million, and growing rapidly.
This does not count any players in China; since the China version of Paladins is still in Closed Testing on separate servers. In China, the game will be published by Tencent Games, the leading Publisher in that market.
The success of the game so far has allowed us to greatly staff up the Development Team (Smite’s Dev Team also continues to grow by the way). In 2017 the Dev Team has managed to deliver: a new update every 2 weeks, 6 New Champions (Torvald, Maeve, Inara, Lex, Seris, Willo), 2 New Maps (Stone Keep, Brightmarsh), experimental Alternate Modes (PvE, Survival), a ton of test maps, and features we saw as most requested from the community, such as integrated Voice Chat
And we are just getting started. Because there is still SO much we will be improving within Paladins and adding to the game.